Resident Evil 3: Every Nemesis Drop
By Renan Fontes
Updated 2 days ago
Stopping Nemesis in his tracks is often difficult, but his drops help to make Resident Evil 3 an easier experience.
Nemesis was so present on the original Resident Evil 3 that there was an entire drop system designed around him. Since Nemesis popped up multiple times over the course of the game, players would be rewarded if they stood their ground and defeated him at any point. Stopping to fight Nemesis offers some of the best weapons and items in the original Resident Evil 3. Since the 2020 remake downplays Nemesis’ role considerably, it goes without saying that his drops aren’t as important – but they’re still there and still useful.
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Resident Evil 3 Remake doesn’t use Nemesis half as much as its source game, but it doesn’t exactly suffer for it either. Nemesis’ role suits the gameplay and the fact he isn’t as present in the second half makes his appearances more meaningful. All the same, Nemesis is at his most dangerous when he’s hunting Jill in Raccoon City. Stopping Nemesis in his tracks is often difficult, but his drops help to make Resident Evil 3 an easier experience. Especially on harder difficulties.
Updated on June 27, 2021 by Renan Fontes:?Stopping Nemesis is easier said than done. While he isn’t anywhere as intense in Resident Evil 3 Remake as he was in the original game, he’s still hard to put down – especially on the higher difficulties. It usually only takes a single Hand Grenade to stun Nemesis, but recklessly rushing head first into ever encounter just for the possibility of an item isn’t worth it. Jill can only take and dish so much damage without putting herself at a distinct disadvantage, so make sure approach every encounter with Nemesis as carefully as possible.
Nemesis drops all of his items as Supply Cases that?you need to open up yourself. The first?Nemesis drop?is the Extended Magazine (Handgun). When attached to Jill’s G19 Handgun, the weapon’s maximum round capacity increases to 33 bullets. While the G19 isn’t particularly powerful, the extra ammo means Jill doesn’t have to reload as often.?The first Supply Case can be obtained by fighting Nemesis outside of the Subway Power Substation after defeating the Drain Deimos.
As you’re leaving, Nemesis will ambush Jill by breaking through the nearby building’s wall. Nemesis will immediately launch himself towards Jill, so either evade into the alley way or drop a Hand Grenade to stun him. If you don’t have a Grenade, there’s an electrical generator up ahead that Nemesis will jump in front of?so long as?you keep running. Once he does, shoot it to?briefly paralyze him. The Supply Case will drop the first time you manage to fully stun him. Nemesis won’t stay down for long,?so be ready to pick up the case and bolt it across Raccoon City.
The second Supply Case reward is another attachment for the G19, this time the Moderator (Handgun). When attached to Jill’s G19 Handgun, the Moderator silences the weapon’s noise while also increasing its critical hit rate. For anyone who likes to use the G19, this is a must-have attachment that pairs perfectly with Jill’s Perfect Dodge, making headshots a guarantee with sharp shooting.?The second Supply Case can be obtained by fighting Nemesis after completing the subway puzzle.
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Once Jill reactivates the power, Nemesis will be waiting outside of Moon’s Donuts where he’ll infect a regular zombie into a Nemesis alpha type. Throw a Hand Grenade right at him if you have one, otherwise bait Nemesis towards one of the electrical generators in the lobby. Nemesis should run right at Jill, so do a Perfect Dodge away from the generator and quickly blast it with your Handgun. As soon as Nemesis goes down, pick up the Supply Case and make your escape. Keep in mind that Nemesis will be hot on your tail after this, so be ready for a rematch – that said, he won’t drop another case if you choose to?stun him again.
Unfortunately, Nemesis’ Supply Case drops become considerably worse after obtaining the Extended Magazine and Moderator. The third reward for dropping Nemesis are mere Shotgun Shells. To be fair, the Shotgun is fairly useful at this point in the game, but wasting ammo to gain ammo is never fun.?For anyone who wants (or needs) the Shotgun Shells, the third Supply Case is obtained by fighting him in the Sewers.
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As?Nemesis is?chasing Jill into the Sewers, you’ll be forced?through a linear path where you won’t be able to comfortably turn around. Along the way, you’ll run into an electrical generator?and Explosive Barrels. If you manage to keep enough distance from Nemesis right out the gate, you can stun him as he’s marching towards you.?While the Shotgun Shells aren’t that useful, getting through the Sewers is significantly easier if you stop to stun him. If you make it all the way to the final room without taking down Nemesis, loop him around to the Explosive Barrel and drop him.
The last Supply Case is more useful than the Shotgun Shells in large part due to Nemesis being weak to Flame Rounds, but it’s clear that the Resident Evil 3 Remake doesn’t handle Nemesis drops half as well as the PS1 original. Either way, the Flame Rounds are useful for the last few boss fights and it’s not too hard to drop Nemesis a fourth time.?To obtain the final Supply Case, you need to stun Nemesis after escaping the Sewers and confronting him in Raccoon City one last time.
Nemesis is no more aggressive than usual, but Raccoon City’s layout will be considerably more hostile with fresh zombies roaming around. Where you decide to fight Nemesis one last time is ultimately up to you, but be on the lookout for Electrical Generators and Explosive Barrels if you don’t have any Grenades. Above all else, prioritize getting through Raccoon City in one piece. Fighting off Nemesis for Flame Rounds isn’t worth it if you end up taking too much damage.
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