﹛﹛If all this talk of weaving and narrative has your interest piqued, you＊ll be glad to know that we spoke to Verena Demel of Weaving Tides dev Follow the Feathers to find out more about the game＃ Like the sound of all that? If you haven＊t already, you should definitely check out the new trailer above, revealed for the first time here on ol＊ Nintendo Life as the game hits the Switch eShop today.
﹛﹛Weaving Tides was originally scheduled for release last year, and we＊re sure the pandemic played a part in the delay! How has the game evolved in that ＆extra＊ time? Weaving Tides is influenced by a bunch of games and other media that are dear to us. While the gameplay is more influenced by Nintendo titles like the Legend of Zelda series, the first thing our fans usually point out is the aesthetic influence of Bastion. Bastion released right when we started studying animation and games. The cheeky storytelling, the colorful hand-painted world, the great attention to detail, and the polish are what drew us in. The work of Supergiant Games has influenced us ever since.
﹛﹛You＊ve previously cited Bastion as a specific inspiration. What is it about that game that had an effect on you, and how would you say that manifests in Weaving Tides? While our world is 3D we felt inspired by the lush and vivid 2D world of Bastion. All textures and other elements in the game are hand-painted. We paid great mind to the fact that everything in our world is made of textile. So you＊ll find that the leaves on bushes are made of plushy, patterned fabric. The mushrooms are parasols whose handles are wrapped in thick layers of cloth and when you need to replenish your health you shave down some scrubs made of fine silk shawls which drop cotton-wrapped hearts. Knowing how the music and voices shaped the world of Bastion we wish we could have extended this influence to the audio of the game and provided full voiceovers, but there＊s a certain limit to what a team of four can achieve. We wish to improve and aim even higher in the future.
﹛﹛The story grew immensely as we developed the game. We fleshed out the stories of side characters and added a lot of optional conversations. While we initially aimed for roughly 12k words, we ended up with around 22k words. I was a bit shocked that the word count almost doubled. We hope players will have lots of fun meeting all our quirky characters. Yes, the pandemic indeed had a huge impact on our workflow and speed. We moved from working all in one place to our home offices. Communications, sending files back and forth, testing the game and receiving feedback, working with external partners, everything became more complicated and took longer than before. That being said, we also found it really important to give extra attention to all the details that wouldn＊t have been there if we had released the game earlier. We added more secret pathways, extra puzzles, and spent more time overall polishing every corner of the game. One of the biggest unplanned additions was a surprise by our level designer, Sebastian, who, after a couple of weekends of proudly presented a whole extra level to us! Without spoiling too much 每 it is a level where Tass becomes the sole star of the show.
﹛﹛Cozy dragon adventure. And now for a real toughie: Can you sum up the game in three words?
﹛﹛Source Find out more about the game on Follow the Feathers＊ website, and let us know below if you plan on checking this game out. Weaving Tides is available right now on the Nintendo Switch eShop, for ㏒22.49 ($24.99) as well as a 15% launch discount until 3rd June.
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﹛﹛Horizon Forbidden West will? release in PS4, PS5 only.
﹛﹛The exact release is not announce by the developers.
﹛﹛The gameplay video did a great job of showing off brand new elements of the game.
﹛﹛Fans have been waiting for more details about Horizon Forbidden West ever since it was revealed during the PS5 game＊s presentation.
﹛﹛Horizon Forbidden West is an upcoming action role-playing game?developed by?Guerrilla Games?and published by?Sony Interactive Entertainment. It is set to be released in 2021 for the?PlayStation 4?and?PlayStation 5. It is the sequel to?Horizon Zero Dawn?(2017).
﹛﹛The PlayStation 5 version of the game will take advantage of the console＊s increased processing power, custom?solid state drive?storage, Tempest Engine and?Dualsense?controller to support features such as advanced haptic feedback,?3D spatial audio?and reduced loading times. The game will also feature an updated version of the?Decima?engine.
﹛﹛An exact release date is coming ※very soon,§ Guerrilla Games teased in a tweet. It＊s possible we might get that at Sony＊s E3 2021 event. The gameplay video did a great job of showing off brand new elements of the game.
﹛﹛Horizon Forbidden West PS5 Gameplay Reveals Shows New Robots, New Enemies. There＊s new methods of vertical traversal in the form of a grappling hook, and Aloy can swim in the ocean.
﹛﹛Focus Scanner 每 Highlights climbing handholds and grapple points.
﹛﹛Pull-Caster 每 Acts as a sort of grappling hook to rapidly zip to said x-shaped grapple points
﹛﹛Shield-Wing 每 A very cool hologram glider; this will draw comparisons to?The Legend of Zelda: Breath of the Wild for sure.
﹛﹛Diving Mask 每 Allows you to stay submerged without worrying about oxygen gauges; explore at will!
﹛﹛Like the first game, Aloy can also override machines to use as mounts.
﹛﹛The game will not be coming to PC. Unfortunately, it＊s not good news for people who prefer to play their game on PC instead of consoles. The game will only be PlayStation exclusive, coming to the PS5 and the PS4 only, but not to other platforms.
﹛﹛Thanks for Reading!!
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